

- #Super nintedo emulator for mac install
- #Super nintedo emulator for mac full
- #Super nintedo emulator for mac software
- #Super nintedo emulator for mac code
GUICHEAT INC GUI Cheat Code Routines (search + regular codes) VCACHE.ASM Performs tile caching and also vframe initialization stuff TABLE.ASM Generates the SNES CPU tables (but in an inefficient way) PROCVID.ASM In-game video initialization/text displays/mouse routines/ memory map, emuĬFGLOAD.ASM ZSNES.CFG/ZSNESW.CFG file loading/parsing routines INIT.ASM Emulation initialization routines (eg. UI.ASM Start-up/initialization routines (env variables, cfg MACROS.MAC Global Macro file (NEWSYM/EXTSYM global var control macros) The following are generally compiled for both ports, but they
#Super nintedo emulator for mac software
Sw_draw.c Software (via SDL) drawing routines Sdllink.c SDL routines (video, input, sound init) Gl_draw.c OpenGL routines for drawing the video buffer Winlink.cpp Win32 routines (DirectX, Win32 functions) Winintrf.asm Windows Interface routines (File,video,timers,etc.) ZLOADERW.C Start-up C routines for Windows (Commandline parser, etc.) ZLOADER.C Start-up C routines for DOS (Commandline parser, etc.)ĭOSINTRF.ASM DOS Interface routines (File,video,timers,etc.) Segfault after having compiled the source - this might be due to an old zguicfg.dat file delete this and see if the problem gets fixed.
#Super nintedo emulator for mac full
Correctly binding the glvidbuffer as a texture to a QUADĪfter many video mode switches (all windowed), switching to full screen then back to window mode cases an SDL parachute exit try not to use too many video mode changes, and restart ZSNES every once in a while if you are just testing out video modes.Assign glvidbuffer to the destination pointer SurfBufD (instead of surface->pixels).


#Super nintedo emulator for mac install
Install -Dm644 sktop /usr/share/applications/sktopįor other platforms than Linux, different flags may apply.

Install -Dm644 zsnes.png /usr/share/pixmaps/zsnes.png
